1 hint vs 3 hints) to see which group plays the game longer and completes the level, In a single-player puzzle solving game you can divide players into two groups to give different amount of hints (e.g.This will be useful especially for a large player base as the data will be much more reliable as it grows. You can always rely on written or verbal player feedback but in order to make fine adjustments on a configuration, you need some data to be based on. To A/B test important parts of the game by serving different configurations to different player segments and comparing the results to make data-informed decisions. This will be handy especially if these are frequent changes. there is no need to go through the release process if you store these configurations remotely. Or modify the cost of an upgrade, etc.Adjust attack value of your main character,.If you want to update health value of a certain enemy in the game,.To balance things easily during beta/pre-releases or to update the configuration in frequently changing parts without releasing a new version and waiting for it to be approved by stores. Let’s list some reasons for why you may need to store your game’s configuration remotely: